3ds Max Height Map
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3ds Max Height Map
A height map is a grayscale map that stores the relative height of the source object when you render with normal projection. So i just have a black hole in the cround, where actually should be some more geometry. This is going to be a series of 3d studio max tutorials for beginners and intermediate users.
Importing the (3ds max rendered) height map into the editor results in another problem; 5.adjusted my render setup in displacement setup at max 60mm. Now you render to texture the diffuse map instead of the height map.
Create 3 roughly concentric circles, convert one to editable spline, attach the other two to it.
You can copy a single vert from your terrain and move it to the max height, and another at the min height, now when you uv map your height gradient it will match the min/max of the correctly scaled displacement map. Make sure that the falloff extents lie within min and max distance of the terrain from the camera (similar to how you'd do with zdepth), and best save. Generating terrain for ogre using max. A height map is a grayscale map that stores the relative height of the source object when you render with normal projection.
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